![]() ![]() ago For those who don't want to click on Facebook Thank you kindly. ![]() ![]() ![]() ago For those who don't want to click on Facebook, here's a screenshot. 65 comments 79 Upvoted Sort by: best View discussions in 3 other communities level 1 Op 3 mo. Also an outcome is that people who travel between spheres a lot (as opposed to Spelljamming in a single one) tend to keep it simple, as there is no known sphere where hitting an enemy with a sword or crossbow won't work.Īnother example given is a weird, deadly sphere where air envelopes do not form, so everyone who goes into it dies a horrible choking death as they float weightlessly away from the ship (no gravity either) in a cold vacuum. WOTC did not consult Jeff Grubb when making the new Spelljammer books. The trend they seemed to want is that some spheres could have weird, crazy, out there stuff, but that wouldn't break the setting of other spheres. The explicit example given is that gunpowder does not work in Realmspace, and they also give a cheeky quote to Chronicles of Amber by mentioning that what may be a jewel polish dust in one sphere may be explosive in another one. It is more accurate to say that they are all run not according to physics and science, but according to a whole other set of (much more flexible) laws, the Laws of Arcane Space. Every sphere has different laws of "physics", yes. ![]()
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